
Game Programmer & Software Engineer
Innovative Problem-Solver | Detail-Driven | Continuous Learner​
Expertise:
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Gameplay & Systems Programming: Designing and implementing engaging gameplay mechanics, responsive controls, and scalable game systems across various genres and platforms.
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Game Engines: Proficient in Unity and Unreal Engine, delivering modular, team-friendly systems.
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Programming Languages: Skilled in C#, C++, Python, Java, with a focus on clean, collaborative coding.
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Game Programming
Mobile Crane and Articulated Truck
Developed a realistic Mobile Crane and Articulated Truck simulator in Unity, featuring custom vehicle physics, articulated steering, and fully functional crane controls. Built for industrial training, this project showcases my expertise in physics-based systems, gameplay programming, and interactive simulations.
Procedural Planets
Developed a procedural planet generation system in Unity featuring dynamic terrain, biome distribution, and noise-based topology. Inspired by Sebastian Lague’s work, this project showcases my skills in graphics programming, procedural systems, and custom shader logic.
Game Engine For Flappy Bird
Developed a polished Flappy Bird clone in C++ using SFML, featuring a custom-built game engine with modular architecture, state management, and event handling. Designed for desktop platforms, this project showcases my skills in low-level game programming, engine design, and performance optimization.
BeyBlade Multiplayer AR
Unity project showcasing procedurally generated planets with terrain and biomes, inspired by Sebastian Lague.
Other projects:
Education:
Mumbai University (Dec. 2020 – Jun 2023)
Bachelor's Degree in Computer Engineering
MSBTE (Aug. 2017 - Nov 2020)
Diploma in Computer Engineering
Technical Experience:
Hi, I'm Yashar Shaikh
Game Programmer & Software Engineer
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I build immersive, high-performance gameplay systems with a focus on realism, responsiveness, and player engagement — powered by deep expertise in Unity, Unreal Engine, C#, and C++.
My background in developing advanced simulation software for military tanks and airport ground vehicles has given me a strong grasp of complex systems, precision design, and collaborative workflows.
Driven by detail and obsessed with clean, scalable code, I constantly evolve my skills to push the boundaries of interactive experiences — whether it's combat systems, AI behavior, or moment-to-moment gameplay.